Edy Susanto

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Email :
edysusanto@neorack.com

About me :
I'm a hard worker and interested in problem solving and challenges. I have a strong mathematic and computer science background. Even though I have a wide knowledge on other production skills, I do specialize in rigging (design and automation), tool development, and RnD. But sometimes I've to also play the artist role to test the stuff I built.

Current Location :
Singapore

Work Experience :

  • ( 2011 - Present ) - Animal Logic - Character TD - Sydney
  • ( 2009 - 2011 ) - One Animation - RnD Technical Director - Singapore
  • 2009 - GiMMiCK Visual Effects - 3D Technical Director (Swans) - Copenhagen, Denmark
  • ( 2005 - 2007 ) - Infinite Frameworks Studios - Senior Character Modeler / Character/Rigging TD - Batam, Indonesia
  • ( 2003 - 2005 ) - Character Modeler / Character Rigger - Jakarta, Indonesia
  • ( 2003 - 2005 ) - Maya Instructor - Jakarta, Indonesia

Movie Credits :

Rob The Robot

Rob The Robot (2010)

  • Technical Supervisor

Rob the Robot is the first animated TV series that I worked on in One Animation. In rigging, I help the rigger to tackle any rigging challenges. For the art team, my task is simply prototyping and build any template shader used in the show. In animation, I created xml based animation library tools that allow the animator to store, manage, and easily apply their animation library; also other supporting tools like capturing and submiting shots. I did any ICE particle simulated asset and simulation caching tools. Rendering is another challenge, I help designing the rendering pipeline and then create any tools to support rendering like batch render submission tools and render pass creation including some automated comp process. Asset management is also very crutial in this production. I designed the first version asset management tools and pipeline then create the client side codes while the server side codes was done by other programmer.

Monster Resurrected

Monster Ressurected (2009)

  • Shading and rendering TD for Acrocantosaurus ressurection shots
  • Mussle and skin growing FX Artist for Acrocantosaurus comes to life in museum shots

In these shots, the dinosaurs are added on the live action footage. My responsibility is to supervise the technical aspect of the assigned shots including oversee the character rigging (with mussle sim), flesh growing fx, shading and rendering.

De Vilde Svaner

De Vilde Svaner (2009)

  • 3D Technical Director for Swans.

I was given the opportunity to rig and support the swan characters in this production.

Sing To The Dawn

Sing To The Dawn (2008)

  • Senior Character Modeler
  • Character/Rigging TD

My main task here is to design, prototype and automate the rig for all character in the movie. Facial and body, humans and animals.

3D Applications :
Softimage, Houdini, Maya, ZBrush, Mudbox

Rendering Tools :
Mental ray, 3Delight, Renderpal, Royal Render

Programming / Scripting :
C++, Python, JScript, C, XML, RendermanSL, Mel, JSP, HTML

Skills :
ICE, Pipeline Design, Automation and Tool Development, Generalist (Mod-Tex-Rig-Shd-Light-Sim-Rdr-Comp), Digital Imaging, Web Development

Education :

  • 2009 - SideFX Houdini Boot Camp - Singapore
  • ( 2007 - 2009 ) - Computer Science and Mathematics - Bina Nusantara University - Jakarta
  • 2005 - Softimage Advance Training - Alex Liao - Batam, Indonesia
  • 2005 - Softimage SDK Training - Takashi Umezawa - Batam, Indonesia
  • ( 2002 - 2005 ) - Computer Science and Mathematics - Bina Nusantara University - Jakarta
 

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